Before the Tower, i would have given a 7.5 But if i have to give a value to the game, from 0 to 10 i would give it 4. I understand that it is an important part of the plot, but it is also a something that scare away players.Īnyway, i will keep playing the game, because i want to know what lies above this Tower chapter. Seriously, i strongly suggest you to add a skip option. But again, not because it's bad, but because this whole Tower chapter is too much slow, repetitive and boring. I will be sincere, i have thought more than one time to simply stop playing your game. Why not making it so that the whole situation can be skipped, so that you please all kind of players ? Afterall, the more players you please, the more chances that you get new patrons. So, my question is : why purposely slow so much the pace of the game, only to please a certain kind of players? (Because let's be honest, things you can do in the tower are a few and very repetitive) The player is forced to wait for the main character to give birth for i don't know how many times, all the while doing absolutely nothing. People who like that will surely be delighted, but for people like me? The problem started as soon as the main character get imprisoned, because i think you focused on.what's the right term. I liked the first part of the game, the battles in the cave and so on. Well, costructive criticism is something i always like and encourage, so let's do it.
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